What Is the Krillion Game?
The Krillion Game asks seven open-ended trivia questions in its Daily Dive. You type one guess per prompt and earn depth based on the official scoring tier. This guide shows what the tiers mean, where the modes differ, and how to practise for free.
How the Krillion Game Daily Dive works
The Krillion Game publishes a shared Daily Dive with seven questions.
Krillion is a browser trivia game built around open questions. A round can ask for a place, a person, a book, or something else that belongs to a group. The Daily Dive gives players the same seven prompts for that edition. You type your own guess, and the game checks it against the answer set for that specific prompt. Rarer accepted entries tend to score higher, so knowing a second or third example is often more useful than knowing just the first one.
How to play the Krillion Game
The Krillion Game asks you to type an answer that meets the prompt before the timer ends.
Read the entire prompt before you type. If it asks for a country with a land border, imagine the boundary and check that a body of water does not separate the two places. If it asks for a completed novel, retrieve the title and check that it is neither a novella nor an unfinished work. Give one clear answer within the timer and move on after the result. To practise the steps in this browser, open the free seven-question game and choose whether to keep the timer enabled.
How official scoring uses rarity
The game’s published FAQ explains that the team behind the game brings together different sources to build a list of possible answers. Familiarity can be estimated from how often names appear in language for some questions. Other sets need further review. The top Krillion entry is picked with playability and interest in mind as well as rarity. A response can be a legitimate match and still be absent if it was missed when the list was put together. See the official scoring FAQ.
What the point labels mean
Published Daily Dive reveals include the familiar 10-point tier, the 30-point Schooler tier, 60-point Rare entries, 85-point Deep Cuts, and a 100-point Krillion. Some editions also show a 15-point Too Clever tier. These are labels from the published results, and availability can vary with the edition. When a score is given in metres, ten metres correspond to one official point. For an example result, open the dated Daily Dive answer guide.
Daily Dive, Endless Dive and free practice
The shared Daily Dive is the main game. The official menu calls its Classic collection The Endless Dive and opens it through Unlimited. That collection has a dive log and its own purchase and restore options. Krillion Practice is an independent browser game with its own prompts, hints, and local scores. The Krillion Unlimited guide explains how to reach the official restore screen and how the three experiences differ.
How our seven-question practice scores work
Our game awards 100, 250, or 500 metres for an accepted answer, depending on the editorial tier in that question. A missed or skipped guess adds zero metres and the run continues. The highest possible practice total is 3,500 metres. With the optional timer on, each prompt gets 25 seconds. Use one hint for direction and the second for an accepted example. At the end, compare the depth total with the number of accepted answers. The two figures tell you different things: depth tracks the tiers you reached, and the count shows how often you matched the prompt.
When a good guess gets rejected
Check the exact wording before searching for alternate spellings. A country that borders a region can be outside the region, and a performer who recorded a cover can be a different answer from the singer on the requested recording. This site normalizes case and accents and supports aliases that are in its list. A typo or unlisted alternative can still fail. Open the Krillion answers and hints index to see the practice entries and explanations by category.
A short practice routine
Start with an untimed dive and say two candidate answers to yourself before submitting. Pick the one whose fit you can explain in one sentence. If a question asks for a prime, name the divisors you checked. If it asks for a Galilean moon, name the whole group if you can. In the next round, keep the timer on and use the most dependable candidate first. When an answer fails, see whether the issue was category scope, recall, or spelling, and try one adjustment on the next question.
Why the results can differ across devices
The practice leaderboard stores the five deepest runs in the browser that played them. It labels timed and untimed scores separately and keeps the completion time so tied results can be ordered. Clearing this site’s storage or selecting Clear scores removes those results. The official Classic pack uses its own progress and unlock system. If you want to play on a second device, use the official restore options for that pack and expect each browser’s free practice leaderboard to start separately.
How to balance speed with a rare guess
When you have two possible answers, check membership first. A familiar answer that clearly fits can save the round while the timer is running. A less familiar one makes a good choice when you remember its precise name and can explain why it qualifies. Practise this tradeoff with geography questions or space questions. Using a mixed set is useful because your quick choice in an easy category buys no time on the following screen. Each prompt has a fresh timer.
When to open the hints
Choose the clue if you’re stuck on the group a prompt names. Choose the example after you’ve tried to recall an answer yourself and want a worked starting point. In the official game, published daily hints refer to one dated edition. On this site, the hints on practice questions belong to the built-in pool. Use Daily Dive hints when you want help with a dated reveal and the reset-time guide to see when the edition changes.
What to compare after a dive
Keep one concrete goal for the next round. If you knew the answer but typed it incorrectly, focus on spelling in an untimed run. If you spent most of the timer choosing from many names, practise making the simple valid choice first. The answer index gives you examples to check before you try again.
Read an example scorecard
Imagine a practice run with three 100-metre answers, two 250-metre answers, a 500-metre answer and one skip. The total is 1,300 metres from six accepted guesses. Improving the skipped question to a basic accepted answer would add 100 metres. Replacing an existing 100-metre answer with a 500-metre answer would add 400 metres but would leave the accepted count unchanged. These are two different ways to improve. Start by getting more prompts right, then look for cases where you know a less obvious answer and can still submit it confidently.
Replay one missed question
Try scoring a practice card before you look up any answers. For each prompt, list the first answer you thought of and the answer you actually submitted. Mark the restriction that mattered, such as a year, a region or whether the question wanted a person instead of a title. If both candidates fit and one scores higher, keep the stronger association for a later round. If one scores zero, decide whether it missed the restriction, used an unrecognised name or arrived after the timer. Reviewing that single question outside the timer usually tells you more than playing a whole new dive immediately. If you remember a stronger answer only after seeing the scorecard, check whether you would have had time to type it. Practise recalling the full name without a clue, then try the same timed exercise on a related category. Return to the official scorecard for the result that counted.